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Computing   

Digital Literacy (DL), Computer Science (CS) and IT (Information Technology).

 

PURPOSE

A high-quality computing education equips pupils to use computational thinking, creativity, IT skills and e-safety knowledge to understand and change the world.

The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. At Elms Bank this knowledge is taught primarily through a KS1/2 model of ‘coding’ games, Computing Un-plugged hand-on activities and Computational Thinking tasks and games. This digital literacy equips pupils to be better prepared for future workplace environments and to engage more safely and actively in the digital world.

AIMS

The curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science – e.g. logic reasoning, algorithms, sequence and loop
  • can analyse real world and digital problems in computational terms
  • can evaluate and apply information technology to solve problems
  • are responsible, competent, confident and creative users of information and communication technology
  • understand and apply e-safety rules and strategies

 

 

 

Computing Curriculum Map 
2016 - 2017
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